Get The Girl

GTG WHITEPAPER

Introduction

GTG (“Get The Girl”) is an interactive, AI-powered virtual relationship game built on the Solana blockchain. The player’s mission is to impress and emotionally connect with the character “Celine” across multiple immersive levels — from meeting her at a club, to deeper interactions on the beach, and ultimately winning her heart.

GTG is designed to gamify crypto with real-time engagement, monthly jackpots, and token burning mechanisms that drive demand and reduce supply.

Tokenomics

Total Supply: 1,000,000,000 GTG

In-Game Spending Tokenomics

Each $1.00 worth of GTG spent in-game is allocated as follows:
– 50% to buy and burn GTG from the market
– 30% to a visible, monthly jackpot (won by Top 10 players)
– 20% for team, marketing, operations, and development

Holder Incentives

– Incentivized long-term holding, staking, and community ranking

Roadmap

Q2 2025
– Token Launch (May 25)
– Game Development Finalization
– Apply for CoinGecko & CoinMarketCap listings

Q3 2025
– Full Game Launch (June 2025)
– MEXC Exchange Listing
– Initial social marketing campaign

Q4 2025
– KuCoin Listing
– NFT integration & avatar customization
– Multiplayer mini-games

Q1 2026
– Gate.io Listing
– DAO voting system for future game features
– Tournament mode with crypto prizes

Q2–Q4 2026
– Launch of second and third GTG games expanding the universe
– Co-marketing efforts with major KOLs and influencers

Conclusion

GTG is more than a game — it’s a tokenized entertainment experience blending romance, crypto economics, and community-driven growth. With every in-game interaction, the token ecosystem strengthens, offering fun, reward, and opportunity.

GTG is deflationary by design: the more people play, the more tokens are burned, increasing scarcity and value. Co-marketing efforts with key opinion leaders (KOLs) and influencers will help scale awareness and adoption.